Monday, February 21, 2011

Minor Edits to the PDF

Playtesting has produced minor edits to the PDF. Backing up or wheeling backward now incurs the same penalty as shifting sideways. Sharpshooters cost 2 points for rifled muskets and 4 for modern rifles. Modern rifles now shoot at +1 versus companies not formed in skirmish order and not earning a cover save. Machine guns shoot twice.

This is the result of a nasty encounter with some Zulus and some vastly overpriced Boers.

Sunday, February 6, 2011

PDF File Available!

I'm not saying it's Games  Workshop, but I'm pretty happy with the production values.

It's a balanced game up to and including Longbows and Handguns. We haven't done much playtesting with muskets and up, and we haven't done much with artillery.

A 30 point game will take you 1/2 hour to 45 minutes.

Hope you folks like it!

Tuesday, February 1, 2011

More Changes

Made light less attractive by reducing its strength to 3. Bumped heavy strength to 7. Created a new category, unarmored medium. Unarmored medium loses all ties to heavy and medium, but costs 3 instead of 4. This represents large units of drilled muskets which didn't move especially quickly.

This was all after a battle where a swarm of light crossbows cut some heavies to ribbons. If that was historically accurate crossbows would have been the king of the battlefield, so...